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Equipment >> Weapons
Sword_Orange-Icon.png
"Taking lives and medicine don't have much in common, but both of these can be addictive. And also we can grow immune to either one."


Special Effect: Killing enemies makes this weapon weaker

Obtained From: the Bloodsick shortword is obtained from a chest near were you defeat the champion you go down to a door then go down and go straight then go left and there is a door were the chest is found.

bloodsick.png

Bloodsick

Shortsword

Main Hand


Damage 70

Power 100%

Energy 130%

Weight 1.10

No Socket

Requirements & Bonuses

Agility Requirement
18
Agility Scale
0%
Attack Speed
114%
Critical Damage
100%

Damages

Physical Damage
70
Magic Damage
0
Fire Damage
0
Poison Damage
0
Lightning Damage
0

Blocking

Physical Block Defense
45%

Moveset & Player Notes

  • Small video embed/link.
  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.

Upgrading


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.



    • 09 Mar 2017 19:46  

      For a short sword, this is a really devastating weapon to have when you first obtain it but sadly it does keep getting weaker the more enemies you kill - this makes it awful as main weapon as it effectively becomes useless if you kill every monster you see with it. Highly recommended you save it to put down bosses or those really hard to kill enemies that you really hate a lot quicker.

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