Cleric (Hammer)

Cleric (Hammer)
86 Damage
Hammers Main Hand
Power 100% Energy 160%
Weight 3 1 Empty Socket
Requirement 18 Faith
Scaling 0%
Attack Speed 94%
Critical Damage 100%
Physical Block Defense 75%

Cleric (Hammer) is one of the Hammers Weapons in Lords of the Fallen. Weapons are used to deal damage to enemies, and can be improved by slotting gems or completing specific tasks. Weapons scale with specific stats, giving them bonuses based on your character's parameters.

 

 

"One of the three judges who defeated Adyr owned this weapon for some time after the event. It is the most precious thing that he left behind."

 

 

Cleric (Hammer) Location

 

 

Cleric (Hammer) Damage Table

Damage Type Min Req Min + Flawless 50 Stat 50 Stat + Flawless
Physical Damage 86 94 86 ??
Magic Damage 0 0 0 0
Fire Damage 0 0 0 0
Poison Damage 0 0 0 0
Lightning Damage 0 0 0 0

 

 

Moveset & Player Notes

  • -
  • Small video embed/link.
  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.

 

 

Upgrading


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

 

 

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.

 

 

 
Hammers
Blind  ♦  defiance  ♦  Fly  ♦  Hammers  ♦  Heirloom  ♦  Heirloom (Hammer)  ♦  Hope  ♦  Lightning  ♦  Lightning (Hammer)  ♦  Lightning (Special Hammer)  ♦  Nado  ♦  Pain  ♦  Scream  ♦  Stain  ♦  Stain (Hammer)  ♦  Stain (Special Hammer)  ♦  Stare  ♦  Thehk  ♦  Upgraded Heirloom (Hammer)



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    • Anonymous

      If you're running faith and you get the shard of heroes early, this is a fantastic weapon to have. I recommend using it on the hammer statue when fighting the commander boss - you'll get a lot more mileage out of it from the beginning with the raw damage it deals. However it gets better - when you meet the crafter, bet XP on breaking open large runs, if you manage to get a flawless luck rune then this will bring its damage from 86 to 131 at 20 faith due to having stat scaling. That makes this arguably the best (and coolest looking) faith hammer for the vast majority of the game and bumping up your faith throughout will bring its damage up even higher. Hammers are slow though and not suitable for the much faster enemy types - I suggest keeping the Qamar in your favourite weapons (found in the commander's rift challenge right after the fight) for those nimble foes as its a very capable weapon in its own right.

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