Curse (Upgraded)

Curse (Upgraded)
14 Damage
Shortswords Main Hand
Power 100% Energy 120%
Weight 1.00 1 Empty Socket
Requirement 18 Agility
Scaling 12%
Attack Speed 120%
Critical Damage 100%
Physical Block Defense 45%

Curse (Upgraded) is one of the Shortswords Weapons in Lords of the Fallen. Weapons are used to deal damage to enemies, and can be improved by slotting gems or completing specific tasks. Weapons scale with specific stats, giving them bonuses based on your character's parameters.

 

 

"We don't see the world as it is, we see it as we are. Take this on your quest, may it give you luck and comprehension. And power, lots of it "

 

 

Curse (Upgraded) Location

  • Upgraded

 

 

Curse (Upgraded) Damage Table

Damage Type Min Req Min + Flawless 50 Stat 50 Stat + Flawless
Physical Damage 14 16 22 27
Magic Damage 43 50 69 84
Fire Damage 0 0 0 0
Poison Damage 0 0 0 0
Lightning Damage 0 0 0 0

 

 

Moveset & Player Notes

  • raises bonus limit to 2.5, remains till bonus lost
  • Small video embed/link.
  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.

 

 

Upgrading


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

 

 

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.

 

 

 



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