Hammer_Grey-Icon.jpg Lightning
Hammer_Orange-Icon.png Lightning Special

 


Lightning (Regular)

Lightning (Regular)
65 Damage
Hammers Main Hand
Power 100% Energy 230%
Weight 4 0 Empty Socket
Requirement 20 Faith
Scaling 0%
Attack Speed 94%
Critical Damage 100%
Physical Block Defense 68%

Lightning (Regular) is one of the Hammers Weapons in Lords of the Fallen. Weapons are used to deal damage to enemies, and can be improved by slotting gems or completing specific tasks. Weapons scale with specific stats, giving them bonuses based on your character's parameters.

 

 

"This weapon appears smaller and lighter once wielded by a human, as if it tried to fit to the hand."

 

 

Lightning (Regular) Location

 

  • The Lightning Hammer is obtained from defeating 
  • Annihilator.

 

 

 

Lightning (Regular) Damage Table

Damage Type Min Req Min + Flawless 50 Stat 50 Stat + Flawless
Physical Damage 65 ?? ?? ??
Magic Damage 0 0 0 0
Fire Damage 0 0 0 0
Poison Damage 0 0 0 0
Lightning Damage 75 ?? ?? ??

 

 

Moveset & Player Notes

  • -
  • Small video embed/link.
  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.

 

 

Upgrading


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

 

 

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.

 

 

 
Hammers
Blind  ♦  Cleric (Hammer)  ♦  defiance  ♦  Fly  ♦  Hammers  ♦  Heirloom  ♦  Heirloom (Hammer)  ♦  Hope  ♦  Lightning  ♦  Lightning (Special Hammer)  ♦  Nado  ♦  Pain  ♦  Scream  ♦  Stain  ♦  Stain (Hammer)  ♦  Stain (Special Hammer)  ♦  Stare  ♦  Thehk  ♦  Upgraded Heirloom (Hammer)

Lightning (Special)

Lightning (Special)
70 Damage
Hammers Main Hand
Power 100% Energy 230%
Weight 4 0 Empty Socket
Requirement 20 Faith
Scaling 0%
Attack Speed 94%
Critical Damage 100%
Physical Block Defense 68%

Lightning (Special) is one of the Hammers Weapons in Lords of the Fallen. Weapons are used to deal damage to enemies, and can be improved by slotting gems or completing specific tasks. Weapons scale with specific stats, giving them bonuses based on your character's parameters.

 

 

"This weapon appears smaller and lighter once wielded by a human, as if it tried to fit to the hand."

 

 

Lightning (Special) Location

 

  • The Lightning Hammer is obtained from killing the 
  • Annihilator 
  • with a weapon that possesses lightning damage.

 

 

 

Lightning (Special) Damage Table

Damage Type Min Req Min + Flawless 50 Stat 50 Stat + Flawless
Physical Damage 70 ?? ?? ??
Magic Damage 0 0 0 0
Fire Damage 0 0 0 0
Poison Damage 0 0 0 0
Lightning Damage 80 ?? ?? ??

 

 

Moveset & Player Notes

  • Two handed leaping attack boosted.
  • Small video embed/link.
  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.

 

 

Upgrading


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

 

 

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.

 

 

 
Hammers
Blind  ♦  Cleric (Hammer)  ♦  defiance  ♦  Fly  ♦  Hammers  ♦  Heirloom  ♦  Heirloom (Hammer)  ♦  Hope  ♦  Lightning  ♦  Lightning (Hammer)  ♦  Nado  ♦  Pain  ♦  Scream  ♦  Stain  ♦  Stain (Hammer)  ♦  Stain (Special Hammer)  ♦  Stare  ♦  Thehk  ♦  Upgraded Heirloom (Hammer)

 




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    • Anonymous

      The game is a buggy mess, so maybe I was just unlucky, but I killed him with Between (greataxe from the DLC that deals physical, fire & lightning damage) and didn't get the weapon. Restarted the game and did the fight again, but this time dealing the killing blow with the regular version of Lightning and got the special version. So Between might not count as a lightning weapon for this challenge.

      • Anonymous

        Can hit ghost enemies (presumably due to its lightning damage), and the high value allows it to almost one shot the pesky ghost mages when using Shift spell in NG+

        • Anonymous

          Why do they keep putting 0% scaling on everything? They gave things high requirement then also give it no scaling. Thanks for nothing, devs.

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