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Equipment >> Weapons >> Swords
Special Weapons >>
Hammer_Purple-Icon.jpg Stain Hammer_Orange-Icon.png Stain Special

Hammer_Purple-Icon.jpg
"There are weapons that always leave a mark wherever they hit."



Obtained From: the Stain Hammer is obtained from defeating Beast.

Stain.png

Stain

Hammer

Main Hand


Damage 54(at 18 Strength)

Power 100%

Energy 180%

Weight 2.50

No Socket.

Requirements & Bonuses

Strength Requirement
18
Strength Scale
9%
Attack Speed
94%
Critical Damage
100%

Damages


Min Req
50 Str
Physical Damage
54
??
Magic Damage
0
0
Fire Damage
0
0
Poison Damage
60
??
Lightning Damage
0
0

Blocking

Physical Block Defense
75%

Moveset & Player Notes

  • Slam the ground to poison your foes.
  • Small video embed/link.
  • Slow attack speed compared to x.

Upgrading


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.

Hammer_Orange-Icon.png
"There are weapons that always leave a mark wherever they hit."


Special Effect: Slam the ground to poison your foes.
Obtained From: the Stain Hammer is obtained from defeating Beast without stepping into his poison pools.

Stain.png

Stain

Hammer

Main Hand


Damage 95 (at 18 Strength)

Power 100%

Energy 180%

Weight 2.50

No Socket

Requirements & Bonuses

Strength Requirement
18
Strength Scale
9%
Attack Speed
94%
Critical Damage
100%

Damages


Min Req
50 Str
Physical Damage
45
67
Magic Damage
0
0
Fire Damage
0
0
Poison Damage
50
75
Lightning Damage
0
0

Blocking

Physical Block Defense
75%

Moveset & Player Notes

  • Small video embed/link.
  • Slow attack speed compared to x.

Upgrading


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.



    • 09 Mar 2017 19:32  

      This is a great off-hand weapon to keep on strength-focused characters - the poison is useful but it becomes especially handy for dealing with ghost-type enemies found in Chamber of Lies and (especially) Ancient Labyrinth as they're immune to physical attacks which the vast majority of strength weapons only have.

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