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Equipment >> Weapons >>Fists
Special Weapons >>
Fist_Purple-Icon.png Sting Fist_Orange-Icon.png Sting Special

Fist_Purple-Icon.png
"The odds are always against those who have chosen small weapons in tough conditions."



Obtained From: the Sting Fist is obtained from defeating Champion
sting.png

Sting

Fist

Main Hand


Damage 36 (at 20 Agility)

Power 100%

Energy 135%

Weight 0.90

socket.png Empty Socket

Requirements & Bonuses

Agility Requirement
20
Agility Scale
8%
Attack Speed
90%
Critical Damage
350%

Damages


Min Req
Min + Flawless
50 Agi
50 Agi + Flawless
Physical Damage
36
44
51
67
Magic Damage
0
0
0
0
Fire Damage
0
0
0
0
Poison Damage
0
0
0
0
Lightning Damage
0
0
0
0

Blocking

Physical Block Defense
0%

Moveset & Player Notes

  • Small video embed/link.
  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.

Upgrading


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.

Fist_Orange-Icon.png
"The odds are always against those who have chosen small weapons in tough conditions."


Special Effect: If you health is low, the weapon burns.
Obtained From: the Sting Fist is obtained from defeating Champion without letting him enrage (he auto enrages at phase changes which does not count).
sting.png

Sting

Fist

Main Hand


Damage 42 (at 22 Agility)

Power 100%

Energy 135%

Weight 0.90

No Socket

Requirements & Bonuses

Agility Requirement
22
Agility Scale
9%
Attack Speed
90%
Critical Damage
350%

Damages


Min Req
50 Agi
Physical Damage
42
61
Magic Damage
0
0
Fire Damage
0
0
Poison Damage
0
0
Lightning Damage
0
0

Blocking

Physical Block Defense
0%

Moveset & Player Notes

  • Small video embed/link.
  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.

Upgrading


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.



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