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Equipment >> Weapons
Hammer_Grey-Icon.jpg
"It is not true that a simple weapon can cast a powerful spell. But with a really big weapon, one gains enough will and confidence to do it."



Obtained From: Defiance is the starting weapon for Brawlers, Executioners, and Clerics. Also found in chest outside the entrance to the graveyard.

Defiance.jpg

Defiance

Hammer

Main Hand


Damage 22

Power 100%

Energy 140%

Weight 1.50

Requirements & Scaling

Strength Requirement
8
Strength Scale
2%
Attack Speed
94%
Critical Damage
100%

Damage


Min Req
50 Str
Physical Damage
22
??
Magic Damage
0
0
Fire Damage
0
0
Poison Damage
0
0
Lightning Damage
0
0

Blocking

Physical Block Defense
67%

Moveset & Player Notes

  • Small video embed/link.
  • Slow attack speed compared to x.

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.



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