"sometimes,the end of a life can give birth to something new. Crafted from the fragments of an ancient being,this armor is able to expand minds ."
Armor |
Poise |
Wt. |
Defense |
||||
---|---|---|---|---|---|---|---|
Phys |
Mag |
Fire |
Psn |
Lit |
|||
|
4 |
3.75 |
13 |
1 |
1 |
2 |
1 |
|
16 |
7.00 |
25 |
3 |
3 |
3 |
3 |
|
4 |
2.75 |
7 |
3 |
3 |
2 |
3 |
|
4 |
3.50 |
13 |
1 |
1 |
2 |
1 |
Totals |
28 |
17.00 |
58 |
8 |
8 |
9 |
8 |
Notes: ??
Set Bonus: +25% Spell Damage
- Anonymous
Does not increase gauntlet damage, if fire rune equipped.
Does not increase elemental weapon damage.
Only increases weapon damage if it has a Magic component.
Doesn't boost physical, fire, poison of lightning damage.
Really disappointed. back to Eternal Legend i guess.
I didn't test had it interacts with Miracles, as I'm on a faith build.
The best weapon on this faith build is the DLC greataxe Between, which is Physical+Fire+Lightning. It outclasses all other weapons, so it's not worth using Mind + magic weapons like Fly or Heirloom.
On 1st ghost enemy, testing normal M1 swing.
Between 378
Fly w/o Mind - 222
Fly w/ Mind - 270ish
A descent boost if you happen to be using a Magic weapon, but Between outclasses everything else.
I did this testing using save-skumming, by making a checkpoint with R, then speaking to Crafter to get Mind armour, then testing, then quitting to menu and reloading.
If you're not sure which armour to get, I suggest doing them same to try out all 3.
Beware - If you die, change area, or rest at checkpoint game will save, so don't do that.
On my magic-focused Faith build, I choose the Heart armour.
p.s. Mind's def and poise are crap too
- Anonymous
Heavy, low defenses, mediocre poise. Not worth it.
0
+10
-1