27 Damage
Fist Weapons Main Hand
Power 100% Energy 95%
Weight 0.6 1 Empty Socket
Requirement 17 Agility
Scaling 7%
Attack Speed 100%
Critical Damage 350%
Physical Block Defense 0%

Arrowhead is one of the Fist Weapons Weapons in Lords of the Fallen. Weapons are used to deal damage to enemies, and can be improved by slotting gems or completing specific tasks. Weapons scale with specific stats, giving them bonuses based on your character's parameters.



"The blacksmith that crafted this weapon must have used, among other, parts of some old and used arrows. Too bad they can't be shot anymore."



Arrowhead Location



Arrowhead Damage Table

Damage Type Min Req Min + Flawless 50 Stat 50 Stat + Flawless
Physical Damage 27 32 39 51
Magic Damage 0 0 0 0
Fire Damage 0 0 0 0
Poison Damage 0 0 0 0
Lightning Damage 0 0 0 0



Moveset & Player Notes

  • -
  • Small video embed/link.
  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.




Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.



Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.



Fist Weapons
claws  ♦  Itch  ♦  needles  ♦  Scratch  ♦  Sting (Regular)  ♦  Sting (Special)

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    • loot glitch or intentional punishmemt?11 Jul 2016 17:46  

      did not get any version of this after killing the commander, possbly because i died once in that fight due to tv issues. went back in with him already spawned and only got the tower shield

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