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special Weapons >>
greataxe_Purple-Icon.png Clawfinger greataxe_Orange-Icon.png Clawfinger Special

greataxe_purple-icon.png
"For those who know how it feels to be in a bloodpool, covered with the corpse."



Obtained From: the Clawfinger Greataxe is obtained from defeating the Worshipper.
clawfinger.png

Clawfinger

Greataxes

Main Hand


Damage 84 (at 18 Faith)

Power 100%

Energy 170%

Weight 3.00

No Socket

Requirements & Bonuses

Faith Requirement
18
Faith Scale
10%
Attack Speed
100%
Critical Damage
100%

Damages


Min Req
Min + Flawless
50 Fth
50 Fth + Flawless
Physical Damage
84
0
116
0
Magic Damage
0
0
0
0
Fire Damage
0
0
0
0
Poison Damage
0
0
0
0
Lightning Damage
0
0
0
0

Blocking

Physical Block Defense
70%

Moveset & Player Notes

  • Small video embed/link.
  • Slow attack speed compared to x.

Upgrading


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.

greataxe_orange-icon.png
"For those who know how it feels to be in a bloodpool, covered with the corpse."


Special Effect: One hand heavy attack creates a demonic scythe.
Obtained From: the Clawfinger Greataxe is obtained from defeating the Worshipper boss after he kills at least two of his summoned minions.

clawfinger.png

Clawfinger

Greataxes

Main Hand


Damage 84 (at 18 Faith)

Power 100%

Energy 170%

Weight 3.00

No Socket

Requirements & Bonuses

Faith Requirement 18
Faith Scale 10%
Attack Speed 100%
Critical Damage 100%

Damages  

  Min Req 50 Fth                 1000 Fth
Physical Damage 84 116                      524
Magic Damage 0 0                          0
Fire Damage 0 0                          0
Poison Damage 0 0                          0
Lightning Damage 0 0                          0

Blocking

Physical Block Defense 70%

Moveset & Player Notes

  • Small video embed/link.
  • Slow attack speed compared to x.

 

Upgrading


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.




    • Anonymous

      10 Mar 2017 01:18  

      A best friend for faith-focused builds. Not only is it a good greataxe to have early in the game but the special orange version's one-handed strong attack is amazing. While it doesn't do much damage in a single strike, it excels in breaking enemy poise thus knocking the vast majority of foes flying. If an enemy is making their way to you, the spike will appear just behind them which knocks them further towards you with their backs turned, leaving them completely exposed for a backstab. Oh and you can use it through walls as long as you're locked on to an enemy - it's a great alternative to the gauntlet and arguably better than the damage-based upgrades for the projectile mode since you have to expose yourself and it doesn't do much poise damage from the start.

      Unless you're pumping up your faith, it's not so great for damage later in the game but the special attack keeps it a valuable asset. Although I do not recommend using it against Beast Masters, Bulwarks and bosses since they have the poise to deal with it and the damage done is inconsequential.

      • Anonymous

        Special move11 Jul 2016 17:46  

        If you use it with a shield or the gaunlet (In dual wield does not work), the special atack will use some magic to make a spike apear under the enemy. Its a long range atack, that knocks enemies to the floor and can be used from behind walls if you have a enemy targeted.

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