Hammer_Grey-Icon.png "People have always come up with most peculiar ideas for things they wish to take with them to the grave. This hammer wasn't one of these ideas."

Obtained From: the Heirloom Hammer is mentioned in Audio Log: Sven's Hammer. It tells you that it is located in cell 11 of the Cell Circle. To find it you must kill the enemy in that cell and then sprint at the breakable wall and then block to ram through it. After you acquire it, you can further upgrade it by taking it to the Mines at the bottom of the Catacombs and placing it upon a tomb there. See the videos at the bottom of the page for guides.



Weapon Type

Main Hand

Damage 85

Power 100%

Energy 200%

Weight 3.00

No Socket

Requirements & Bonuses

Faith Requirement
Faith Scale
Attack Speed
Critical Damage


Physical Damage
Magic Damage
Fire Damage
Poison Damage
Lightning Damage


Physical Block Defense

Moveset & Player Notes

  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.

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