39 Damage
Fist Weapons Main Hand
Power 100% Energy 160%
Weight 1.3 1 Empty Socket
Requirement 30 Agility
Scaling 8%
Attack Speed 120%
Critical Damage 100%
Physical Block Defense 0%

Itch is one of the Fist Weapons Weapons in Lords of the Fallen. Weapons are used to deal damage to enemies, and can be improved by slotting gems or completing specific tasks. Weapons scale with specific stats, giving them bonuses based on your character's parameters.



"The main reason why this weapon can really hurt the enemies is because its strikes not only cut the flesh, but burn it at the same time."



Itch Location



Itch Damage Table

Damage Type Min Req Min + Flawless 50 Stat 50 Stat + Flawless
Physical Damage 39 51 49 66
Magic Damage 0 0 0 0
Fire Damage 78 102 98 133
Poison Damage 0 0 0 0
Lightning Damage 0 0 0 0



Moveset & Player Notes

  • -
  • Small video embed/link.
  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.




Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.



Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.



Fist Weapons
Arrowhead  ♦  claws  ♦  needles  ♦  Scratch  ♦  Sting (Regular)  ♦  Sting (Special)

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    • Anonymous

      31 Mar 2018 11:40  

      Damage at 218 agility is 300 but in terms of hitting and actual enemy a 2 hit combo is hitting around 2000 damage with an amulet of betrayal for me right now I'm on ng ++ i respected from str just for fun btw I have a flawless luck on

      • Anonymous

        Animation bug?05 Oct 2016 04:49  

        There is no fire in the left itchgauntlet. Anyway to fix that? It looks weird with only one fist glowing

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