Equipment >> Weapons
"Whoever left this sword in the Chamber, made sure to put it to good use beforehand."

Obtained From: the Last Will Greatsword is located in a chest in the Chamber of Lies.


Last Will

Weapon Type

Main Hand

Damage 202 (at 28 Strength)

Power 100%

Energy 230%

Weight 5.00

socket.png Empty Socket

Requirements & Bonuses

Strength Requirement 28
Strength Scale 3%
Attack Speed 100%
Critical Damage 90%


  Min Req Min + Flawless Luck Rune 50 Str 50 Str + Flawless Luck Rune
Physical Damage 202 296 244 394
Magic Damage 0 0 0 0
Fire Damage 0 0 0 0
Poison Damage 0 0 0 0
Lightning Damage 0 0 0 0


Physical Block Defense 68%

Moveset & Player Notes

  • Small video embed/link.
  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.



Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.

    • Anonymous

      12 Mar 2017 03:49  

      Slot a flawless luck rune in this baby and you have yourself a seriously devastating weapon if you're focusing heavily on strength.

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