Equipment >> Weapons
"QAMAR means resistance. However the word ADYRQAMAR, meaning the sin of blasphemy, was actually created by men. As most of the Dark Deeds."
Obtained From: The Qamar Staff is obtained from a chest within a portal that will only open after you defeat The Commander, once he is defeated head up the stairs to where the Captain is with a wounded soldier, after this meeting head right and then right again, once through the portal you will find a chest to your left. Opening this chest will produce a ball of light similar to the one Kaslo creates at the start of the game. This ball of light will travel around the area before settling on a sort of pedestal where moving into it will activate it again. Be cautious of the Rhogar in this area as it can be difficult to see them and some are armed with crossbows. The ball of light will eventually hover over a chest near a rock structure, close to the Blinded Rhogar, the only way to open this chest is to have the ball of light over it, Qamar is in this chest.
Damage 79 (at 20 FTH) 274 (at 1000 FTH)
|Min Req||50 Fth 1000 Fth|
|Physical Damage||13||16 45|
|Magic Damage||0||0 0|
|Fire Damage||66||81 229|
|Poison Damage||0||0 0|
|Lightning Damage||0||0 0|
|Physical Block Defense||77%|
- Small video embed/link.
- Slow attack speed compared to x.
Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.
- Damage: The total amount of damage dealt by the weapon.
- Energy: The weapon's energy consumption per swing.
- Weight: The total amount of units this weapon adds to your equipment load
- : Empty sockets available or not for the weapon to be upgraded with runes
- Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
- Attribute Scale: The percentage of bonus damage obtained from the attribute
- Attack Speed: The weapon's swing speed
- Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.
- Physical Damage: Damage dealt that checks against physical defenses.
- Magic Damage: Damage dealt that checks against magic defenses.
- Fire Damage: Damage dealt that checks against fire defenses.
- Poison Damage: Damage dealt that checks against poison defenses.
- Lightning Damage: Damage dealt that checks against lightning defenses.
- Physical Block Defense: Percentage of physical damage this weapon can block.