Equipment >> Weapons
"Daggers are fast and agile weapons. But this one is also powerful. The Rhogar attempted to steal it from humans long ago, but apparently they failed to do so."

Obtained From: the Skull Scraper Dagger can be dropped by Human rogue enemies in the Keystone Citadel (late game).


Skull Scraper


Main Hand

Damage 102 (at 29 Agility)

Power 100%

Energy 180%

Weight 1.70

socket.png Empty Socket

Requirements & Bonuses

Agility Requirement 29
Agility Scale 10%
Attack Speed 120%
Critical Damage 300%


  Min Req Min + Flawless 50 Agi 50 Agi + Flawless   1000 Agi +                                            Flawless
Physical Damage 102 128 132 170                           645
Magic Damage 0 0 0 0                               0
Fire Damage 0 0 0 0                               0
Poison Damage 0 0 0 0                               0
Lightning Damage 0 0 0 0                               0


Physical Block Defense 0%

Moveset & Player Notes

  • Small video embed/link.
  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.



Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.

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