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Defiance

Defiance
22 Damage
Hammers Main Hand
Power 100% Energy 140%
Weight 1.5 0 Empty Socket
Requirement 8 Strength
Scaling 2%
Attack Speed 94%
Critical Damage 100%
Physical Block Defense 67%

Defiance is one of the Hammers Weapons in Lords of the Fallen. Weapons are used to deal damage to enemies, and can be improved by slotting gems or completing specific tasks. Weapons scale with specific stats, giving them bonuses based on your character's parameters.

 

 

"It is not true that a simple weapon can cast a powerful spell. But with a really big weapon, one gains enough will and confidence to do it."

 

 

Defiance Location

 

 

Defiance Damage Table

Damage Type Min Req Min + Flawless 50 Stat 50 Stat + Flawless
Physical Damage 22 ?? ?? ??
Magic Damage 0 0 0 0
Fire Damage 0 0 0 0
Poison Damage 0 0 0 0
Lightning Damage 0 0 0 0

 

 

Moveset & Player Notes

  • -
  • Small video embed/link.
  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.

 

 

Upgrading


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

 

 

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.

 

 

 
Hammers
Blind  ♦  Cleric (Hammer)  ♦  Fly  ♦  Hammers  ♦  Heirloom  ♦  Heirloom (Hammer)  ♦  Hope  ♦  Lightning  ♦  Lightning (Hammer)  ♦  Lightning (Special Hammer)  ♦  Nado  ♦  Pain  ♦  Scream  ♦  Stain  ♦  Stain (Hammer)  ♦  Stain (Special Hammer)  ♦  Stare  ♦  Thehk  ♦  Upgraded Heirloom (Hammer)



    • Anonymous

      29 May 2018 13:25  

      I would love to understand why clerics, who uses mainly (and only) faith as attribute damage gets a strength based weapon. Such a good design choice.

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