Lords of the Fallen
|Release Date||28 October (US and EU), 31 October (AU)|
|Online||PlayStation Network & Xbox LIVE|
|Publisher||Bandai Namco Games|
|Wiki Info||The works in this wiki are a collaboration of International players to bring the best information, strategies, hints and tips for this game. Everyone is welcome to join and contribute information or simply chat, check our discussion forums and Chatroom to share tips.|
Lords of the Fallen is an action RPG that has similar mechanics to Dark/Demon's Souls, but with slower paced combat. The player has to study enemies and their attack patterns in order to defeat them. Trying to blindly attack an enemy will most likey result with the players death.
The game is not open world, but its not fully linear as there are reasons to re-visit previous areas of the game as the player progresses through the story.
The game has several endings and a moral system. The players will decide if Harkyn will be a hero, a villain or something in-between.
"While designing Lords of the Fallen, we wanted death to not feel like failure. Instead, we made it an integral part of a learning process. That’s why the Shards (savepoints) are relatively close to boss fights, and just using them will not respawn enemies. That’s also the reason you can bank your Experience in Shards. We believe that iterating things to master them doesn’t have to be tedious, provided you can jump straight back to action right where you left off. But remember, this game also features interesting elements for those who seek greater challenges, yielding greater rewards. When you die, the Ghost with your dropped Experience spawns right where you fell. After respawn, the icon above your Health bar shows how much percentage of your dropped Experience is still left in the Ghost (it leaks with time), and what was the initial amount. There are two ways to use the Ghost with your Experience before it eventually vanishes. First one is, obviously, reclaiming your Experience. The second one is a buff - whenever you are in the vicinity of the Ghost, you will notice an appropriate icon above your Health bar. It regenerates your Health slowly and increases the speed with which both your Energy and Magic regenerate. Particularly useful in boss fights. Each successful kill increases the multiplier of the Experience you get (visualized after each kill at the bottom left of the screen). This multiplier, however, resets once you use a Shard in any way. For example, the Infested yield 41 Experience when killed. When you kill three in a row, the first one will give you 41XP, the second one will give you 41x1,02=42XP, and the third one will give you 41x1,04=43XP, and so on. NOTE: The game was designed to use savepoints regularly - the Experience multiplier feature is meant for players who always seek more challenge."
Ci Games via official notes.
Developed by Deck 13, in cooperation with CI Games and published by Namco Bandai, work on the title has gone on since 2011 and is being painstakingly crafted to be a true next gen experience. Executive producer Tomasz Gop, who served as executive producer on the first two Witcher games has said that the game is not a franchise, and as a result has placed high priority on a memorable lore and world. The focus has been on crafting the player’s skill to cross the gap, and asking the players to study and adapt to the enemies they will encounter, further representing another approach back towards the hardcore gaming mindset.
LORDS of the FALLEN is a challenging Action RPG set in a medieval fantasy world ruled by a Fallen God. Fighting against the formidable Lords and Generals that command his demonic army is the main feature of the game. LORDS of the fallen rewards skill and persistence among dedicated Action RPG fans. The combat system consists of many complex skills that join both weapon mastery and supernatural abilities combined with large number of weapons, armors and upgrades. Large variety of items and gear can be found throughout re-exploration and investigating game's deep and intriguing secret areas.
Lords of the Fallen is a third person Action RPG with a heavy focus on understanding and mastering the combat. Rather than 100 hours of side quests, the game’s progression will be more centered on players refining their timing in combat and tactics. It will be fast paced and demanding but will also reward players who put in the time to learn and explore the world around them. While not an open world sandbox, the game will feature an explorable world that can be expanded by revisiting prior areas. Magic also plays a role, as do a variety of weapon types, although there is a lack of specific details on how they interact.
Medieval fantasy world filled with chaos and lethal danger, where player never feels safe. The full history of both world and the player character unveils and dramatically changes throughout the gameplay
- Fighting against the formidable Lords and Generals
- Even regular opponents make up a challenging duels
- Over 15 boss encounters including giant beasts
- Opponents include both supernatural being and humans
- The combat system with many complex skills
- Large variety of tactical medieval based weapon fighting techniques
- Powerful and spectacular supernatural skills
- Large variety of items and gear
- Classes of gear: Warrior, Rogue, Cleric
- Tons of hidden objects and locations
- Freedom of mixing different classes for both gear and skills
Humanity goes to war with their god and victorious, imprison him within the center of the world. In a desperate attempt at freedom, the god reaches out to escape in vain, and his fingers remain trapped above the ground creating an ominous landscape. After millenia, the demonic armies of the god have risen again without warning to wreak havoc. The hero, Harkyn together with his mentor Kaslo, have the mission of stopping the rising god and save humanity. With his face covered in tattoos, representing his sins, Harkyn is a convicted criminal, but also mankind only hope.
Castielle sat down with the developers and asked questions about the game, you can read the full interview here