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Equipment >> Weapons

"It is of simple use and little value, but always been passed out on to people who help others in times of trouble. Holding it feels comforting."

Obtained From: the ((weapon name)) link to weapon type is obtained from ???

weapon.jpg

Hope

Weapon Type

Main Hand


Damage 65

Power 100%

Energy 170%

Weight 2.00

No Socket.

Requirements & Bonuses

Strength/Agility/Faith/Magic Requirement
16
Strength/Agility/Faith/Magic Scale
0
Attack Speed
95%
Critical Damage
100%

Damages

Physical Damage
65
Magic Damage
0
Fire Damage
0
Poison Damage
0
Lightning Damage
0

Blocking

Physical Block Defense
68%

Moveset & Player Notes

  • Small video embed/link.
  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.

Upgrading


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.



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