Lords of the Fallen can be a challenging game for the impatient or unprepared. This page serves as a starting point for new players to find the best approach to the challenges in the game. If you plan of purchasing on consoles please know there is no console patch yet so there is a chance of experiencing bugs. Please see The Official Forum for more info.

Remember you can visit the help section on the official forums to ask specific questions

Please read the following pages before starting:
They include a lot of information not shown on this page.

  • About Lords of the Fallen: This page includes basic information and should be supplemented by Attributes, Classes and Combat.
  • Weapons: This page shows all weapons and their stats/requirements. It can help you when planning out a character
  • Shields: This page shows all shields and their stats/requirements. It can also be very helpful.
  • Armor: This page shows all armors and their stats. It also has a link to a useful page that compares armors by ratio.
  • Upgrades: Understanding runes is important to your success!


World and Story

Fallen is the god people have defeated eight thousand years ago - his giant hand is the symbol of those ancient times. Lords are the bosses - the generals of his demonic army. Rhogar are the demons - that's how we call their species. Harkyn is our main hero. He's been branded with tattoos across his face because of crimes he committed (these tattoos are actually names of the crimes, a.k.a. sins). Kaslo is his mentor - he got him out of prison because of a dream he had, once the Rhogar returned (the game CGI intro is the dream's retrospective). Keystone Monastery is where the adventure starts in human realm. Abandoned temple is where the realms cross. Chamber of Lies is deep within Rhogar realm and it's the last place before player can confront the Fallen.

Mechanics and Gear

Types of weapons: Shortswords, Swords, Greatswords, Axes, Greataxes, Hammers, Greathammers, Claws, Daggers, Staffs, Poleswords. Each weapon type has its own combat move set. The character's “exploration” move set (walking, running, jumping, rolling, etc.) depends on the equipment burden (does not depend on the weapon you hold). Most weapons also have their special features. For example: dual-wielded combos (daggers, claws, shortswords), whirlwind attack chains (greataxes, greathammers, poleswords), multiple-hit swings (staffs). At the same time, some weapon features are universal, for example: rolling attack (extra stability), leaping attack (extra distance), charging of the heavy attacks (more damage in exchange for more energy consumed). All shields have special function: bucklers can riposte, kite shields can bash/stagger, tower shields can fortify the player (drains energy though). Player can use following equipment to block: shields, weapons (only two-handing, not dual-wielded), Gauntlet and bare hand. Lords of the Fallen is a fairly tactical game. Every enemy has a set of statistics similar to those of player character. There's a math behind everything that happens during combat and that explains all details, like for example whether or not the player/enemy will be staggered, knocked down, etc. To upgrade your character, you need to bank your experience at the Shard (savepoint) first, to buy either attribute points or spell points. Then you can spend those points anywhere, anytime. There is also a tutorial explaining this right after defeating the first boss.

Magic

Each class has four spells that can be unlocked, and then upgraded twice. Warrior's spells are about “tank” play style, Cleric spells are about regeneration and weakening the enemies, Rogue spells are about precision, distance and stealth. Only Cleric starts with first spell unlocked at start, unlocking and upgrading spells requires higher levels of Magic attribute (check the spell card). The Magical Gauntlet is a primary source of ranged attacks. It uses Magic resource, as its “ammunition” though. It has three modes: projectile bullet, explosive grenade and blast “shotgun”. Each mode can be crafted separately, greatly changing the gameplay effects.

Crafting

To craft, the player needs a magical rune, and a blacksmith. Runes are found in their sealed form, and only after beaking the seal they can be imbued into weapons, Gauntlet, armors and shields (but only those that have the crafting slots). Once crafted, you can take runes out and use elsewhere with no penalty. You can bet Experience to get better runes while breaking the seal. Broken runes have one of four tiers (effectiveness): lesser, common, higher and flawless - and one of five elements (gameplay effects): fire, poison, magic, luck and power. Only runes dropped from bosses are capable of becoming the flawless ones while breaking the seal (not 100%).

Class Selection

There are nine classes in the game, and they are defined by the player's choice of magic. It is important to note that once you select a magic type and its subcategory class, you will be locked into this choice for the length of your playthrough. You will only receive an option to change this upon game completion and before entering new game plus.
  • Brawling Magic
This magic tree presents the player with aggressive options. Subclasses to brawling magic are brute-force dps focused.

  • Deception Magic
This magic tree gives the player higher criticals and focuses on surprise attacks on enemies.

  • Solace Magic
This magic tree gives the player healing and defensive options.

Gear Selection

Optimizing your gear can be a difficult task. It is advisable to read the character builds page to get ideas. You should also visit the Equipment Burden page to understand how the game handles combat speed in relation to your equipped gear and its weight.



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