Equipment >> Weapons
"It wouldn't be possible to tell that this weapon has been broken into pieces not long ago, by just looking at it. Magic must have mended it."

Obtained From: the Unity Staff is obtained from a chest behind a locked door in the Chamber of Lies. You must have the Staff Hilt and Staff Head and you must have the Staff Head equipped in or for the door to open.




Main Hand

Damage 94 (at 18 Agility)

Power 100%

Energy 210%

Weight 4.00

socket.png Empty Socket

Requirements & Bonuses

Agility Requirement 18
Agility Scale 0%
Attack Speed 100%
Critical Damage 100%


  Min Req Min + Flawless 50 Agi 50 Agi + Flawless    1000 Agi +                                       Flawless
Physical Damage 14 ?? 14 24                              78
Magic Damage 0 0 0 0                                 0
Fire Damage 0 0 0 0                                 0
Poison Damage 0 0 0 0                                 0
Lightning Damage 80 0 80 137                             447


Physical Block Defense 77%

Moveset & Player Notes

  • Small video embed/link.
  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.



Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.

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