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Equipment >> Weapons
Axe_Purple-Icon.jpg
"Both can fly and both can be deadly. This axe was used for throwing at enemies back in the times when this fighting technique was not forgotten and was still used often."



Obtained From: the Gargoyle and Hawk Axe is obtained from Keystone Citadel in front of a statue as you are making your way to the top.

gargoyle_and_hawk.png

Gargoyle and Hawk

Axes

Main Hand


Damage 135 (at 26 Agility)

Power 100%

Energy 160%

Weight 4.00

No Socket

Requirements & Bonuses

Agility Requirement
26
Agility Scale
11%
Attack Speed
75%
Critical Damage
100%

Damages


Min Req
50 Agi
Physical Damage
135
183
Magic Damage
0
0
Fire Damage
0
0
Poison Damage
0
0
Lightning Damage
0
0

Blocking

Physical Block Defense
65%

Moveset & Player Notes

  • Small video embed/link.
  • Slow attack speed compared to x.

Upgrading


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.



    • Anonymous

      Special Version?25 Aug 2016 15:01  

      I read somewhere that the Gargoyle & Hawk has some extra function, like the orange versions of the Boss' orange drops.

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