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Equipment >> Weapons
Shortsword_Purple-Icon.jpg
"Guards who swore their lives to protect Antanas trusted everything in perfectly crafted weapons. This sword feels almost too easy to handle."



Obtained From: the Guard's Sword Sword is obtained from a locked chest inside the Planetarium. Requires the Planetarium Chest Key to unlock.

Guards_Sword.jpg

Guard's Sword

Sword

Main Hand


Damage 168 (at 31 Strength)

Power 100%

Energy 200%

Weight 4.50

socket.png Empty Socket

Requirements & Bonuses

Strength Requirement
31
Strength Scale
13%
Attack Speed
85%
Critical Damage
100%

Damages


Min Req
Min + Flawless
50 Str
50 Str + Flawless
Physical Damage
168
206
229
285
Magic Damage
0
0
0
0
Fire Damage
0
0
0
0
Poison Damage
0
0
0
0
Lightning Damage
0
0
0
0

Blocking

Physical Block Defense
62%

Moveset & Player Notes

  • Small video embed/link.
  • ie. Best x in the game for y class.
  • Slow attack speed compared to x.

Upgrading


Socketing is the process of embedding a rune into the available slot in your weapon. An empty rune socket looks like this: socket.png . Please see the relevant runes page to find what upgrade is best for your build.
Weapons and armor may have up to three sockets. There is no cost for socketing an empty slot although you must be at the crafter
You can remove a socketed rune and save it in your inventory, and thus you can place a new rune on a socketed weapon.

Term Explanations

This section explains the terminology used to abbreviate tables and to refer to game mechanics regarding weapons:

  • Damage: The total amount of damage dealt by the weapon.
  • Power:
  • Energy: The weapon's energy consumption per swing.
  • Weight: The total amount of units this weapon adds to your equipment load
  • socket.png : Empty sockets available or not for the weapon to be upgraded with runes

  • Attribute Requirement: The amount of a certain attribute needed to wield the weapon.
  • Attribute Scale: The percentage of bonus damage obtained from the attribute
  • Attack Speed: The weapon's swing speed
  • Critical Damage: The weapon's bonus damage when a critical is executed. It is corresponding to the base damage.

  • Physical Damage: Damage dealt that checks against physical defenses.
  • Magic Damage: Damage dealt that checks against magic defenses.
  • Fire Damage: Damage dealt that checks against fire defenses.
  • Poison Damage: Damage dealt that checks against poison defenses.
  • Lightning Damage: Damage dealt that checks against lightning defenses.

  • Physical Block Defense: Percentage of physical damage this weapon can block.



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